Markers
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Markers allow editors to mark a specific point in a sequence. In EditMetnor, markers are used to answer challenges.
Professionally, an editor might leave a marker on a timeline as a reminder about something specific or make a note for another crew member working with them on a project.
To leave a marker, place the Playhead at the specific time on the timeline where you believe the correct answer is located. Then press the plus button above the Playhead to “Add a Mark” to the timeline.
If you place a marker in the wrong spot, hover over the blue marker and click "Remove Mark." You can also move the marker left and right to place it in a different location.
Need help answering a Marker Challenge?
Interactive Markers
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In the Interactive Marker challenges, markers that look like glowing triangles are already in the timeline when starting a challenge. These allow you to answer multiple-choice questions on the timeline while reviewing a sequence.
When you click on a triangle, you'll be presented with a multiple-choice question to answer on the timeline.
Need help answering an Interactive Marker Challenge?